Steve T

Results 14 comments of Steve T

Is the Android OpenSL backend working yet?

Interesting. Yeah we use the cocos2d-x tilemap renderer. We've customized it, but I think the default version handles this z-ordering correctly if specified with the custom property ("cc_vertexz" = "automatic")...

If you haven't found a solution yet, you probably need to check that the fonts folder is in the iOS target's project's settings: BuildPhases > Copy Bundle Resources. You could...

I just got a feedback crash report in TestFlight. Replied on v3 PR since there was already a comment there: https://github.com/cocos2d/cocos2d-x/pull/20553

I just got a feedback crash report about this in TestFlight. I'm curious if this was an actual deadlock or crash, or maybe it's transient and while it's an issue...

I just pulled down fresh git clone to test out v4 again and ran into this issue. Ideally someone who can merge this will also update the v3 branch with...

Not sure why it's not using the https version, but your git submodule command looks like it tried to clone from the git:// protocol version: ``` fatal: clone of 'git://github.com/dumganhar/ccs-res.git'...

I think it's just an educated assumption that anyone using the UIRichText widget/class will on average have at least 20 different attributed text nodes in its content. I believe that...

Ah, yeah it's very likely you're correct on that, but regardless it does makes sense to just initialize it to zero (0) because the `UIRichText` widget and associated `MyXMLVisitor` are...

Yes, this repo is abandoned. 1) Use the Axys fork (aka. ADXE, AXIS, etc) as it's being actively updated. https://github.com/axys1/axys 2) Otherwise you can keep using v3 or v4 as...