ssaigarimella
ssaigarimella
@reza-shahriari I'm having a similar issue, but my semantic segmentation frame is completely black. I am also using rural Australia environment, but I am unable to get the segmentation to...
@xuqingyuan2000 @szydgithub any updates on how you may have fixed this? thanks
@DanieleMarchisotti I am seeing the same issue, any updates on this? Could it be due to [this](https://github.com/Cosys-Lab/Cosys-AirSim/issues/61#issuecomment-2557158868) and/or [this answer](https://github.com/Cosys-Lab/Cosys-AirSim/issues/3#issuecomment-1833429102)?
@vincentlincoln just checking, did you [follow this method to set the weather api? From the wiki, the weather APIs are disabled by default.](https://cosys-lab.github.io/apis/#weather-apis:~:text=retrieved%20using%20simGetWorldExtents().-,Weather%20APIs,all%20weather%20effects%20are%20disabled.%20To%20enable%20weather%20effect%2C%20first%20call%3A,-simEnableWeather(True))
@WouterJansen Thanks for your reply, can you please provide some good example on how to do this? Additionally, I see in the [Instance Segmentation usage documentation](https://github.com/Cosys-Lab/Cosys-AirSim/blob/main/docs/instance_segmentation.md#:~:text=ASimModeBase%3A%3AAddNewActorToSegmentation(AActor)), there should be a...
Having the same issue. Any updates by any chance?
> [@ssaigarimella](https://github.com/ssaigarimella) Does your human contains multiple mesh? The human is actually just a skeletal mesh; yes it contains multiple meshes for the limbs torso etc
Related to issue #43, how do I force update the instance segmentation to recognize the newly added skeletal meshes after the characters have spawned?
@WouterJansen Thanks for your reply, is this supposed to work even with the SkeletalMesh nested inside a CapsuleComponent in a Blueprint? The Blueprint instances which consist of the skeletal mesh...
@Kokika It's a skeletal mesh with multiple meshes, yes. Thank you