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miss label instance segmentation

Open reza-shahriari opened this issue 1 year ago • 4 comments

Hi, look at the trees: captured_9_1 captured_9_0

Why is this happening, and how can I prevent it? it's not just in this frame I can see it in many other frames and look at other trees too. the tree shape is not represented in the segmentation mask!

reza-shahriari avatar Nov 21 '24 11:11 reza-shahriari

Not sure, the annotation system uses proxy meshes and it seems there it is going wrong by choosing a different LOD or mesh to render the tree with. Could you share the asset?

WouterJansen avatar Nov 29 '24 07:11 WouterJansen

Thanks for the answer it's a simple tree in rural Australia should I send you the tree itself?

reza-shahriari avatar Dec 02 '24 10:12 reza-shahriari

I am unsure if it is the best way but I have turned off all LOD changes and made them LOD0 all the time and I don't have the problem anymore!

reza-shahriari avatar Dec 02 '24 11:12 reza-shahriari

@reza-shahriari I'm having a similar issue, but my semantic segmentation frame is completely black. I am also using rural Australia environment, but I am unable to get the segmentation to look like what you have, can you please explain how you made the LOD changes? I am using Unreal Engine 5.2.1.

Update: Was able to fix this by setting the Default Level to be the chosen map, as shown here: Changing the Default Level

ssaigarimella avatar Dec 12 '24 03:12 ssaigarimella