Sean Ridenour
Results
2
issues of
Sean Ridenour
On non-Retina devices only, will resize the label to have even, whole-numbered dimensions to prevent blurring. Provides @autoFixSizeForNonRetina property (default YES) so developers can turn it off if they don’t...
Right now, the only pixel format available for depth buffers in SDL_GPU is `Depth24_Stencil8`. **The issue:** Metal doesn't support this format on iOS (see screenshot of `MTLPixelFormat.h` below), it's macOS-only....