Sean Ridenour
Sean Ridenour
SDLSLSL ;P SDL Simple Little Shader Language
Part of the issue with LGPL would be porting Steam Audio to game consoles. If I'm not mistaken, developers have to sign an NDA to develop for them, meaning if...
But consider the changes you would have to make to Steam Audio to port it to the PS4 or Xbox One or whatever. The LGPL would require you to make...
If using SDL_gpu means pulling in a big 3rd-party shader compiler and possibly a large WebGPU/WGSL runtime, well then forget it. The point of SDL_gpu doesn't seem to be for...
I can't imagine that OS-level video playback mechanisms are well suited for use in video games. Part of the reason for Bink video's popularity with game developers (besides being patent-free)...
IIRC you can't share textures across multiple Metal contexts. IDK if you can have one Metal context that works across multiple windows.
Re: depth buffer formats Just FYI: Depth24_Stencil8 isn't available in Metal on iOS (it is on macOS, though). Both platforms *do* support Depth16, Depth32Float, Stencil8, and the convenience format Depth32_Stencil8....
An `.xcframework` isn't the same as a `.framework` Does it work if you put `SDL3.framework` in `/Library/Frameworks`?
A couple things: 1) Why are you using `SDL3.xcframework`? I built and use `SDL3.framework` and it works just fine. 2) Speaking of using a `.framework` instead of an `.xcframework`, it's...