squidbus
squidbus
If you set the formats in a `VkPipelineRenderingCreateInfoKHR` but don't actually supply a corresponding attachment, you can get the Metal validation errors like the following: ``` Set Render Pipeline State...
While investigating another issue I was having, I enabled Metal validation and noticed that with the Vulkan validation layers on, I sometimes get errors related to missing buffer bindings (multiple...
Specifically, need the ability to use `VkBufferUsageFlags2CreateInfoKHR` to specify buffer view usage.
Similar to null buffers and images, handle missing `nullDescriptor` support when binding texel buffer views.
Adds support for the larger PS4 Pro memory size when enabled. The value is not confirmed to be exact with hardware but aligns with expectations and at least gets games...
Using SDL 3, calling `SDL_StopTextInput` from another thread causes the following crash on macOS: ``` *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '-[HIRunLoopSemaphore wait:] has been invoked on...
Adds in implicit format and swizzle remapping in sharps for formats that are not commonly supported by graphics APIs but can be trivially supported by swapping components. This was the...
* Add a timeout to the cubeb ring buffer wait, up to two times the duration of an audio buffer, to try to avoid unexpected stalls. * If the wait...
May fix some remaining stack space issues with HLE. @Emulator-Team-2 Can you check with Gintama Rumble and cubeb audio with this?
Cubeb does not initialize COM itself on the thread calling `cubeb_init`, we need to make sure it is initialized ourselves. Should fix an issue some people have where everything crashes...