slipher
slipher
> I've found this: [libsdl-org/SDL#5371](https://github.com/libsdl-org/SDL/issues/5371), maybe that's the reason? Yeah that seems to be it. Maybe after the release I'll update all the external_deps and see if that fixes it.
I got this on Mac on master when `nacl_loader` was missing.
Updating to SDL 2.32.2 does not fix it on Windows. On second glance, https://github.com/libsdl-org/SDL/issues/5371 is not relevant because it concerns `SDL_WINDOW_FULLSCREEN_DESKTOP` which is the "Mac OS fullscreen" from https://github.com/Unvanquished/Unvanquished/issues/790. As...
It seems that on Windows this happens any time there is a `Sys::Error` in full-screen mode. Not just at a special point during loading where the window is not fully...
The Linux error popup is somewhat broken too, even in windowed mode. You can interact with it only by clicking X. The "OK" button doesn't work.
Seems to be fixed with SDL3 on Windows. On Mac I can't produce it now even with SDL2.
> > The problem does not occur in the main menu. > > The main menu is doing a lot of IPC while reading cvar values of (not-displayed but active)...
I guess the command tool version could just be a shell script then.
> I wonder if glConfig ends up in the demo file and then, having too much information in it makes demo files unreadable on other systems. I noticed in the...
Dropped the commit moving glconfig2 to glconfig en masse, will do that later. For now I want to get the resolution stuff merged