slipher
slipher
The element used for the player name option no longer colors the text according to color codes. Probably an RmlUi regression.
On the in-game server browser, once you have opened the local server list, the internet server list can no longer be refreshed. This happens on both libRocket and RmlUi. Steps...
The `test-compile-glsl` program creates an OSMesa (offscreen Mesa) context, compiles the GLSL shaders, and exits. This could be used in a CI script to ensure shaders compile as suggest by...
It's kind of hard to interpret the colors produced by `r_showNormalMaps`, since you have to factor out the transformation from texture-based to absolute coordinates (assuming that's not the part of...
"This is a scheduled macOS-10.15 brownout. The macOS-10.15 environment is deprecated and will be removed on September 30th, 2022."
Steps to reproduce: 1. Launch Unvanquished in a window with a map, like `./daemon -set r_fullscreen 0 -set r_mode 9 +devmap plat23` 2. Click on Unvanquished's icon in the task...
With CMake 3.22 I get this problem, where the pnacl-clang compiler chokes on a BOM: ``` Performing configure step for 'nacl-vms' 1> -- The C compiler identification is unknown 1>...
We have not yet decided how game-specific customization for the engine is going to work. One attempt was #16, but people found some problems with it. It is important to...
There are some warnings which can be seen by setting the environment variable `ALSOFT_LOGLEVEL=2`, and optionally `ALSOFT_LOGFILE` (instead of stderr). There is some more information in #445.
For GL drivers lacking a certain extension, there is a fallback implementation of dynamic lights, which can be tested by replacing the line in sdl_glimp.cpp glConfig2.uniformBufferObjectAvailable = LOAD_EXTENSION_WITH_TEST( ExtFlag_CORE, ARB_uniform_buffer_object,...