slipher
slipher
Anyone else want to vote on the best method for this? It's hard to say what would be best since they all have drawbacks. - __(A) API changelog file__ -...
I made a [poll](https://forums.unvanquished.net/viewtopic.php?t=2493) 😛
> > I think I can fix this by adding back some of the cleanup code to Tess_InstantQuad which was removed when it was changed to use a VBO. Like...
In a discussion with freem we identified a couple of pitfalls when porting to GLM/merging from his branch: - If `glm::normalize` receives a zero vector, it produces undefined behavior/garbage values....
When holding the jetpack, the purple fuel bar with a jetpack on it is already displayed, so we don't need anything else for that. Generally sounds good, except that the...
> Is there anything blocking or downside to just adding this to Unvanquished? A possible downside of SVG is if it results in more polygons being generated, which can hurt...
> RmlUI's implementation of SVG generates a quad with the SVG as a texture. Generates it once per instance of the SVG depending on the size. This means two tris...
This happens if building from the v0.54.0 tag as well. If you don't move after spawning, the artifact stays there indefinitely. The bug is that nothing is being rendered in...
Running with Mesa and Asahi Linux, I get exactly the same artifact. So hardware bug it is I guess.
> Shouldn't the bug fix and `SVF_BOT` refactoring be two different PRs? Well, in general we don't expect every commit, even notionally independent ones, to be in a separate PR,...