shuffle2

Results 47 issues of shuffle2

**Describe the bug** I'm moving a project to use zlib-ng and spng instead of zlib(mainline) and libpng. Overall the perf improvement is great (e.g. for decoding png), but I notice...

bug
confirmed

I'm trying to work with this device: http://www.cypress.com/file/298476/download Sending commands seems to work fine (as noted, I can observe that a watchdog timer is activated when ENABLE_FWU is sent). However,...

i'm using goblin to get the required info from PE headers to construct path of pdb on symbol server. `cv.filename` retains the NUL terminator and was screwing stuff up. It...

Most image formats handled by goblin are stored on disk in a different layout than they'd actually appear in memory if mapped for execution. At least for PE, pointing goblin...

* rewrite WGInput using c++/winrt * remove window message loop in ciface/win32, use newer method instead (available since win8) * hack-fixes https://bugs.dolphin-emu.org/issues/13006 * it's a windows bug. i'll report it...

This partially reverts #9092 (which created `Externals\ExternalsReferenceAll.props`) Instead, Externals now "publish" `exports.props` files that referencing projects can import in order to 1) reference the project (for dependency graph) and 2)...

walking the zip prevents minizip from re-reading the same data repeatedly from the actual backing filesystem. also improves most usages of minizip to allow for >4GB, files altho we probably...

use the new, fast, sha1 for netplay "checksum" (i hate that that term is used here, lol)

* replace with submodule * maybe interesting change: `ZSTD_MULTITHREAD` changed to default-enabled since last version we used: https://github.com/facebook/zstd/pull/2584 but requires user code to actually [enable multithreaded behavior at runtime](https://github.com/facebook/zstd/blob/5d2fb4288f8230cc32c12f235b716fd25ecc89e1/lib/zstd.h#L387) zstd...