shuffle2

Results 211 comments of shuffle2

Another issue with the proposed implementation (and which I had in my first try) is that you cannot rely on devenv.exe being present (e.g. if only Build Tools are installed)....

fwiw here's how i've solved it (works for VS or BuildTools-only installs) https://github.com/unicorn-engine/unicorn/blob/2912cd1e299456e71f9fc52b046d84cf1aff2144/bindings/rust/build.rs#L21

It would be nice, but what is your intent? If it's to build with cmake//msvc, it would seem the standard way to bring cmake into `PATH` is to run vcvars...

btw, spng has now replaced libpng in the project: https://github.com/dolphin-emu/dolphin/commit/a9edf129e35e109fe50d8b4cca444de0c60bcb52 🎉

@ulao have you read the linked pdf?

i think either your file is corrupted or nintendo's lz4 deviates from the mainline one in some way. Unfortunately I don't really have the time to look into it.

This is because the game is 32bit. PRs accepted...

For firmware + rom images, see here: https://switchbrew.org/wiki/Joy-Con#Firmware https://github.com/shuffle2/nxpad/blob/master/bt/bt.cpp `dump_rom` uses cmd 0x12 to read the rom region. Normally, cmd 0x12 would erase spi flash. The comment refers to applying...

Yes, the firmware is basically the same between joycons and pro controller. here's some old reversing stuff: ```c signed int __fastcall handle_sflash_write(struct_a1 *a1, unsigned __int8 *pkt) { unsigned int addr;...

My use case was pretty small so I just rewrote my code (which needed to follow some pointers in the PE) to do the VA translations using the PE headers....