shakty
shakty
hi, sorry for the delay in coming back here, I have been travelling the past two weeks. Basically, I don't know how exactly how you parse the tags, but I...
Right now you may implement a shadow step. Modify the step callback as follows: ```js cb: function() { if (node.game.settings.treatmentName === 'X') node.done(); // Step code follows for other treatments....
You are welcome!
You are right the VisualRound gets confused. I will push an update to deal with this situation asap. The VisualStage instead can be easily tricked by setting the "name" step...
I have pushed an update on the development branch of nodegame-widget. Until this is taken care of in a more systematic way, the preprocess option will do the trick: https://github.com/nodeGame/nodegame/wiki/VisualRound-Widget-v6#options-available-in-development-version...
this.skip ? "A.htm" : "B.htm" Might not work as expected, unless you are wrapping it inside a function the "this" reference is not the node.game. It depends where you defined...
Then you could try this: frame: { reload: false, uri: 'A.htm' } Am Fr., 29. Jan. 2021 um 15:39 Uhr schrieb chengemily < [email protected]>: > Thanks for the suggestions! I've...
v7 available in the @dev install allows the selection of game sequence based on treatment. E.g., ```js module.exports = function(treatmentName, settings, stager, setup, gameRoom) { stager .next('instructions') .next('survey') .step('demographics') .step('block1')...
It could also be used in the main page to display replies from other players
Fixed in master