sfriedmapixar
sfriedmapixar
Using valgrind's massif profiling tool, I've found several large blocks of memory that aren't accounted for, where the unaccounted memory is dwarfing the accounted. The biggest is that the ShadingContext...
### Problem We currently don't have a standard way for shaders to access random-number-generation facilities build into a renderer. The closest we have is noise functions, but in sample-based numerical...
The convention in the single-point RendererServices is that the texture call returns derivatives in st space, and they are transformed to xy space before returning from the wrapper to RenderServices....
## Description This requires you to first declare a setting for the dynamic array input that will be used to size and provide values for any unconnected elements of the...