sfriedmapixar

Results 9 comments of sfriedmapixar

I should also mention that this trace was from the 1.6.8 cut.

So far it just seems like not counting -- it doesn't look like any leaking, but I haven't dug in deep enough to see if there are any good places...

I thought this went through CI cleanly for me, so I'll investigate the diffs.

*sigh* This is why we have CI, and why you should always let your local CI finish before making a pull request. I just had gotten interrupted and hadn't finished...

@brechtvl and @aconty, it seems you are both assuming an implementation where we add another rendererservices entrypoint and make random() a builtin shadeop that delegates to that. I was hoping...

This was discussed in today's TSC meeting, and I think we agreed on the following things. First, it will be nice for the OSL shader writer to have the interface...

A given type of noise may ignore one or more of the input integers. I think stdosl.h will have multiple function signatures for shader-writer convenience that use "default" values for...

We could...and we would have to carry that all the way up to things like the merging of duplicate instances, which IIRC isn't currently considering side-effects and is mostly just...

Regarding moving ustrings to hashes -- the primary reason to do this is to have compiled GPU shaders hit in NVidia's compiler cache, thus it is currently of no benefit...