sergioberg

Results 19 comments of sergioberg

Beat Saber, The Light Brigade - same issue. (OpenXR)

Hi, I'm an fpsVR developer, I don't have this problem. But I'm using SDK version 1.26.7. Maybe this is the reason? On which SDK versions are you seeing this issue?

![image](https://github.com/ValveSoftware/openvr/assets/12216723/737ce1b6-91fc-4e2e-b474-0fc21a625f1b)

This works too: ![image](https://github.com/ValveSoftware/openvr/assets/12216723/664391cc-7f08-40f9-ba9a-2b6a3fdcea97)

I am using VS 2022, C# ``` var isKeyinUse = OpenVR.Overlay.CreateDashboardOverlay("sb.fpsVR.dashboardoverlay", "fpsVR", ref overlay_dashboardoverlay, ref thumbnailHandle); .......... Log(OpenVR.Overlay.SetOverlayFromFile(thumbnailHandle, Directory.GetCurrentDirectory() + @"\logo.png")); ```

> Thanks, that seems to confirm that the C++ API is broken. The other app I referred to previously is also C#. Try check if you actually get thumbnail handle...

> If you really have to, you can set the value of `blockOculusSDKOnAllLaunches` using the IVRSettings interface. I don't think I'd recommend doing that though, if people have explicitly enabled...

This will be very useful for my project (already published on Steam). i'm interested what part of the provided texture will be used (resolution of this part). So to get...

May be someone find this interesting: I found two ways to ge current render resolution of 3d scene app: - CompositorDumpImages() - easy way, but it leads to huge lags.......

Is there any chance that this will be implemented? https://github.com/ValveSoftware/openvr/issues/1089