sergioberg
sergioberg
> Can you help us understand why you're going to use this information for? @JoeLudwig i'm developer of fpsVR (https://store.steampowered.com/app/908520/fpsVR/) - overlay app I need current render resolution for: -...
@JoeLudwig Users of my application asked me to add real resolution / supersampling information because they want to know: - Is the resolution changed (on the fly) or is a...
@JoeLudwig @aleiby Can I repeat my question? =) Is there any chance that this will be implemented? =) I can absolutely accurately determine the resolution by requesting a screenshot, but...
@JoeLudwig @aleiby If I'm too annoying, please close this issue. At least I will know that the answer is no, and I will no longer raise this question. Currently there...
Instead of adding a new function, you can add frame size data to the Compositor_FrameTiming. It will probably be easier for you to implement, and it will be much more...
@JoeLudwig @aleiby Please, answer... I am still waiting for an any answer. It's hard for me to plan the future of my application if within two years you do not...
@aleiby Is there a chance that this will ever be implemented? It is enough to add several fields to the Compositor_FrameTiming structure with information about the frames sizes. More than...