S Arrowsmith
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S Arrowsmith
I've done some crude profiling on procedural terrain generation following the recipe in the documentation, _ie_ ``` # Step 1: #generate heightmap, normalmap and splatmap # Step 2: var modified_region...
I'm using HTerrain for procedural generation and can't find a way of adding a detail layer. Rather than instancing an HTerrain node as in the documentation, I'm instancing a node...
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