S Arrowsmith
S Arrowsmith
Update: I've also implemented heightmap and normalmap generation through driving the shader-based generator from a script, with a necessary reduction to a 2k-radius landscape. I couldn't measure any difference between...
> Detail layers just _use_ an existing map, they don't own one by themselves. Multiple detail layers can use the same map as well. So you must create one in...
Just asked about links between documentation and demos on the forums (https://godotforums.org/discussion/comment/44325) which ended up with me going through the issues in godot-docs, which lead me here. So thoughts on...
> 3, 4, 5. You are welcome to contribute improvements in these areas. Heh. Learning by _writing_ documentation is a new one on me. I'll see what I can do...
Editor->Project Settings->Editor: Version Control/Mode = Visible Meta Files fixed it for me.