Sam
Sam
Solves #1076 Adds new property "**burnflippedcars**" to functions: [setWorldSpecialPropertyEnabled](https://wiki.multitheftauto.com/wiki/SetWorldSpecialPropertyEnabled), [isWorldSpecialPropertyEnabled](https://wiki.multitheftauto.com/wiki/IsWorldSpecialPropertyEnabled). Default: `true` (cars start to burn when upside down; current behavior) If set to `false` then cars will not start...
Solves #1563 Adds `getProcessMemory()` This function returns the current memory usage of **gta_sa.exe** process. Essentially copied from [CMemStats.cpp](https://github.com/multitheftauto/mtasa-blue/blob/c58c3678f263d810f61eb5aecba48e6c4b4dce0c/Client/core/CMemStats.cpp#L461-L463) (win api call) Returned value in KB is equal to the one...
This adds `getWorldProperty`, `setWorldProperty`, `resetWorldProperty` to modify remaining time cycle and weather related properties. Unlike `setTimeCycle` from stale PR #276 this implementation is consistent with existing related functions and adds...
This glitch toggles vehicle framerate fixes reverted in #2787 (author: @Merlin) (false by default). Vehicle rapid stop fix will be applied by default unless server restores original game behavior by...