Sam

Results 17 comments of Sam

> maybe it's better to add it to dxGetStatus? Maybe. I thought about this function in the first place since it has _TotalPhysicalMemory_ now. But didn't feel good to use...

> For example client 1 has this world property enabled, client 2 has it disabled. The car starts burning depending on who is the syncer? Yes, it would start burning...

> Would it be difficult to make unoccupied and ped occupied vehicles ignite when flipped? You mean by patching the game itself or using Lua? Because it could be done...

Yeah, it would be nice to merge it. As soon as someone reviews it (should be easy).

> This feature works only when all players on server have it enabled. This is exactly how I saw it used. It was discussed earlier in the conversation. > Also...

> Serverside function will be simple API for server developers w/o additional steps, that developer can miss I guess we could use [setGlitchEnabled](https://wiki.multitheftauto.com/wiki/SetGlitchEnabled) for this instead of adding new functions....

Function changed to setGlitchEnabled ("dontburnflippedcars") Usage: `setGlitchEnabled("dontburnflippedcars", true)`

> Alright! @samr46, would you like to file a separate PR for that? I wish I had reviewed this before the merge, but I didn't notice the change to use...

> Sorry for this, but can you do it instead? Yes, I will send new PR ~ tomorrow.

@TracerDS I didn't put memory addresses into definitions (and don't want to) to keep consistency within the file and with current implementation of similar functions. I don't see any reason...