Ron Trek
Ron Trek
Prevent specific entities from sliding or being pushed upon collision on weaker vs stronger types.
I'm trying to make a game that does not involve any sliding physics or pushing entities and I can't figure out how to prevent sliding when entities come in contact...
How do I get the x and y position of the surrounding tiles of a player? I am trying to place a NPC beside a vacant tile and to take...
Hi, I'm trying to implement a roaming enemy or npc entities which stops the player when collided and vice versa. How do I go about this? If I set FIXED...
I'm trying to increase the example tile texture resolution from 64 to 256 or 512, but it seems I may need to make some adjustment on most part of the...
Hi, I see that the forum is now read only and noted to post here on GitHub for questions, so in particular I'm trying to create a background skybox for...
Aside from tests which most tend to ignore and go directly with actual testing, it would be nice to have more actual api examples to get a handle or familiarity...
so running the build-tcc.bat under win32 produces the below error, but still builds and the version is still 0.9.27 (tcc -v). Changelog says it should be 0.9.28? ``` fatal: Not...
Is there a way to treat all entities as obstacles?
Hi, I'm having problems with having to disable diagonal movement completely for a tile based movement game. I already set the `diagonalMovement` in `getPath` to `false`, but it still follows...
How do you move an NPC AI with this plugin? appreciate it if you can provide or update the example.