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World/Level unit relative to tile texture resolution?

Open rontrek opened this issue 6 years ago • 0 comments

I'm trying to increase the example tile texture resolution from 64 to 256 or 512, but it seems I may need to make some adjustment on most part of the code and map settings as well.

Is there a way to keep the world unit and everything else code wise while going for higher resolution tile textures?

rontrek avatar Jul 25 '19 11:07 rontrek