Rocco
Rocco
https://github.com/CobbleSword/NachoSpigot/commit/0bd2d922776d46476ca5527c6d14423f51801fb1 Might be worth looking into this, though I'm not sure if you need to make that high of a jump (potentially introducing more incompatibilities), since I haven't tested it.
While that's a good thing, log messages for command invocations are already configurable, and I wouldn't expect most server owners to be familiar with log4j. If this ends up being...
That's also something I was wondering, but Velocity already checks for invalid characters, and it also rejects oversized messages in the API's `Player#spoofChatInput(String)`.
What type of issues exactly? I have a proxy running on 1.1.8 with some Lunar (and occasionally Badlion) traffic, but I have never seen any unexpected issues. (apart from the...
Well, connection resets and broken pipes are common when the user abruptly closes the connection (e.g. by closing their game or crashing). Now, there might be a feature in the...
Sounds good!
Thank you for the detailed report. This is a known incompatibility, unfortunately LabyMod renders its own custom in-game GUI, replacing any changes made by other mods. Besides, the two mods...
Cannot reproduce, neither on my local dev version nor on the version you've specified. Though I have to mention I had to build the mod from source (https://gitlab.com/Luaq/playerhuddisplay) since the...
@WolfyGamingWorld Could you please see if the issue still occurs on the beta version? (https://github.com/5zig-reborn/deployments)
Yeah, this is an issue I've seen people have on the old mod as well. Can you send your Minecraft latest.log file before and after you switch versions?