Robert Dorn
Robert Dorn
Added support for importing Cameras. Also includes a new import option for them: - **None** > No cameras will be imported - **ImportAndActive** > Import cameras and set them active/enabled...
Sometimes it would be nice to load a ktx texture in an existing texture instance, instead of gettin a new created one.
fixed a nullref error, in case of a broken "missing script" component
Image filenames was wrong when exporting as gltf. UniqueName generation was irgnoring extension and was also called twice, which leads to incorrect numbering. **Before** (always added "-1", recardless of an...
These error logs are not correct. The Node Count can be higher on import in some cases. Like when using LODs or with Camera/Lights which will be resulted in added...
I created a sample file for Triangles, TriangleStrips, TriangleFans, Lines, LineStrips, LineLoops without any indices.
I found out that each AsyncReadback Entry will be deallocated when it's moved back to the cold pool. Which results in unnecessary memory allocation and deallocation. So i made some...
New Import Options: Resource Deduplication for Meshes and Textures Searches for identical Meshes/Textures on import and remaps/replaces the corresponding id's. For referenced images by URIs, only the URI will be...
For accessing the ShaderOverride property on GLTFComponent via script, i added a public property for it. Can also be changed after a gltf is loaded. fixes #754 "how to access...
In case of runtime loading of Glb/Gltfs, the animation clips wasn't destroyed by the RefCountedCachaData script when it gets destroyed. Which can be resulted in unused Anim.Clips in memory.