Riccardo Corsi
Riccardo Corsi
Useful when building as DLL and want to export classes.
Hi @bjornblissing, the viewer example forces the osg threading model to SingleThreaded - see [here](https://github.com/bjornblissing/osgoculusviewer/blob/master/src/viewerexample.cpp#L72). Is this actually mandatory? With CPU-bound scenes, using other schemes such as DrawThreadPerContext might help...
I think it might be useful to add DLL import directive before the classes defined by the project, to make them ready to use when the OsgOculus library is built...
Added imgui_tables.cpp to the implementation (is there a specific reason why you include the files in the source code rather than having Unreal include them in the build?) ImDrawList Clear()...
I could not find a way to switch file system volume (at least in Windows) from the UI, say moving from C: to D: Did I miss something?
icp function: changed tolerance parameter from int to double, otherwise it is always rounded to zero and never taken into account.
This issue is related to https://github.com/ocornut/imgui/issues/2857 When merging an icon font (Google Material Icons) to the Roboto fonts, both loaded at the same size (20px), I'm seeing a vertical misalignment...