Riccardo Corsi

Results 14 comments of Riccardo Corsi

Same issue found again here! Tried code from @valkjsaaa with player build settings set to .NET 4.x as suggested by @jwvanderbeck Application hangs on exit both on preview and when...

@samuell I didn't find a fix/workaround to make it work with that version of Unity. I had to drop NetMQ e use basic socket instead. Good luck!

Ok, see PR https://github.com/bjornblissing/osgoculusviewer/pull/108 The oculusconfig.h file is included in "" quotes, to make it easier to include the library in bigger project using a subdirectory

Interesting, but the WINDOWS_EXPORT_ALL_SYMBOLS automatically creates a .def file for the dll exported symbols. This is a different strategy to link against a DLL compared to the use of __declspec(dllexport)/import...

In my experience I've always seen the dllexport/dllimport directives used in cross platform projects, I believe mainly as they are natively "embedded" in the source code, and avoid extra effort...

Sure, little advantage in my opinion, provided that 1) you can maintain binary compatibility across a number of versions at project level 2) different compiler versions may mangle the names...

ahah I understand, as I said it's up to you. As I keep a decorated version, I thought it might be useful to share the work

Thank you, I will definitely give it a try and report back here! Besides the latency, I was wandering if there were any other issue related to how fbo cameras...

Hi @bjornblissing apparently there are no issues using other threading models - I've mostly used DrawThreadPerContext and investigating if/how much performance gain I get from that. As a side question...

Same here with Blender 2.79 and latest master - commit [9e77661](https://github.com/cedricpinson/osgexport/commit/9e77661c814913c5e088e5bccb2f86e6bf7bc52f) Any news on this issue?