RH
RH
Which version of cocos2d-x are you using? If it's v3.17+ or v4, then to save yourself a lot of trouble, you should be using cmake for everything. When you use...
> is what I did to compile. `-A win32` is crucial because for some reason cocos does not play well with 64bit systems as of writing this. Probably will become...
This may be an OpenSSL issue not supporting the correct TLS version. Try updating your OpenSSL. You can follow the guide [here](https://comeroutewithme.com/2016/03/13/python-osx-openssl-issue/) Otherwise, you can also disable the SSL check,...
> I use python2.7 Check if it's the 32bit version of Python, and if not, try that instead.
Any solution to the cloning of the renderer object would be really appreciated. As for the `void*`, I understand the reasons you went that down that route, and you're right,...
Are you sure this is a mistake? From my understanding, this STL is used with the generic 3-hole cable chain, which is why it has "3hole" in the name, since...
This should be a feature request, not a bug, since OS64COMBINED isn't a supported target platform
Can this issue be closed, as there is no problem to be solved in the game engine? The localization solution is not something that should be added to the UI...
The changes in that commit do not affect the compilation or behaviour of the code, so it should work as it does in Cocos2d-x. The default value of `sharedRenderTarget` is...
OK, now I understand what you mean by the attachments. Are you actually having a problem with the shared render target? If so, then you have two options: Option 1...