rewin

Results 4 issues of rewin

I noticed that if I first add a Collider component to an object, and then I add a RigidBody::Dynamic component to the same object in another render frame, then the...

C-Bug
D-Difficult
P-Medium
S-not-started
A-Integration

This code provides a lightweight solution with minimal dependencies for implementing automatic undo functionality in an editor. The key concept behind this library is to leverage Add, Changed, and RemovedComponent...

## How can Bevy's documentation be improved? remove_reflect in docs ![image](https://github.com/bevyengine/bevy/assets/10954133/2b22ad59-1e70-4e41-ac9f-aaed61f967e7) remove_reflect in implementation file ![image](https://github.com/bevyengine/bevy/assets/10954133/67ef1ad2-ea30-4b18-8acc-6dc23a3d919f) ### Problem Mismatch in the name of the second remove_reflect variable between bevy::ecs::reflect::ReflectCommandExt and...

C-Docs
D-Trivial
A-ECS
A-Reflection

# Motivation Currently, we don't have any widget that allows editing text or component values. So I decided to create a simple version of such a field. # Proposal I...