rewin
rewin
I noticed that if I first add a Collider component to an object, and then I add a RigidBody::Dynamic component to the same object in another render frame, then the...
This code provides a lightweight solution with minimal dependencies for implementing automatic undo functionality in an editor. The key concept behind this library is to leverage Add, Changed, and RemovedComponent...
## How can Bevy's documentation be improved? remove_reflect in docs  remove_reflect in implementation file  ### Problem Mismatch in the name of the second remove_reflect variable between bevy::ecs::reflect::ReflectCommandExt and...
# Motivation Currently, we don't have any widget that allows editing text or component values. So I decided to create a simple version of such a field. # Proposal I...