Steven

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Should also note that sometimes the cursor would get stuck on other cursors such as the move cursor when sizing brushes and other tasks.

@JoeLudwig This issue is still here. It works 100% when a vmf is loaded. However, the cursors seems to break when you minimize Hammer or put another program (Like an...

Update: It seems that after a while after loading a vmf the cursors still break without loading/calling other windows. I can confirm that it can reset by loading or reloading...

Hope this issue gets reopened and not forgotten about. That, or it's fixed again, and waiting to be shipped in the next update.

@JoeLudwig Just wondering if there has been any updates with this issue since it still exists, and the issue remains closed. Thanks.

![tf2_low_res](https://f.cloud.github.com/assets/4901559/1077690/010a9eb6-150a-11e3-8a57-949d0710759b.png) It forces low res textures in the 3D viewport and the modelviewer for the current TF2 tools. I have a Radeon 5770, and these are the only tools so...

After today's SDK update, this issue is now in the SDK Base tools.

Talked to someone with a Nvidia GTX 650 that ran the current tools for the SDK, and he said that he does not have this issue. This may just be...

Neico, someone I just chatted on Steam just a min ago found out that it was inputsystem.dll. Here is the fixed dll. (From the tools before this update) https://dl.dropboxusercontent.com/u/16218991/hammer/inputsystem.zip

After TF2's update, this issue seems to be fixed. (inputsystem.dll is updated) I will close this issue when this update applies to the SDK base. For the time being, if...