Juan Linietsky
Juan Linietsky
OpenMP requires separate redistributable for MSVC, an option to remove the dependency or use C++11 threads would be appreciated (even at the cost of slower BVH building).
At some point it used this and it worked. It is impossible to export properly otherwise. Must be checked. Related in Godot (closed): https://github.com/godotengine/godot/issues/12618
iOS?
Question, does this work for cross compiling to iOS?
Based on the question in #2594, and given in Godot we compile shaders in run-time instead of shipping them with the game (as it is a general purpose game engine),...
For [Godot](http://www.godotengine.org), I had to implement my own CSG library as we needed something compatible with MIT. If anyone wants to take it out and make a standalone lib, please...
For some cases, it could be interesting to go in the opposite direction (SPIR-V to DXIL), what would you believe would be the level of difficulty in implementing this?
Single file (header/source) no dependencies XM module tracker music playback library: https://github.com/reduz/chibi-xmplay
* Works for text, binary and imported resources * Allows better clean up of duplicate files. TODO (future PRs): * Use this API for assigning new UIDs to copied files...
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination of texture compression...
This PR adds 3 types of audio streams used for interactive music support. * **AudioStreamInteractive**: Allows setting several sub-streams and edit the transition conditions and options between them. * **AudioStreamPlaylist**:...