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Meshes using blend shapes should force triangulation before exporting.

Open reduz opened this issue 7 years ago • 0 comments

At some point it used this and it worked. It is impossible to export properly otherwise. Must be checked. Related in Godot (closed):

https://github.com/godotengine/godot/issues/12618

reduz avatar Nov 09 '18 00:11 reduz