redruin1
redruin1
I installed Bullet version 3.22 from vcpkg (x64-windows triplet) and I am attempting to experiment with softbodies. When I include the file "btSoftBodyHelpers.h" (or any file that includes it) however,...
I'm working on a module that emulates a game's load process, which uses Lua which I parse using `lupa`. However, the game runs on version 5.2, and lupa seems to...
I'm writing a simple assembly-like language and I'm using Lark to parse it's AST, but I'm having trouble with ambiguity. Here's a boiled-down MinRe: ```python grammar =""" program: statement* //...
Suppose I have some data with a key that is desired but not necessary: ```python some_data = { "required_key_1": [ ... ], "required_key_2": [ ... ], "optional_data": "expected and desired,...
With the advent of the Factorio DLC expansion coming out later next year, there is highly likely to be a difference in blueprint string format for Factorio version `2.0`, as...
Replaces the OS specific keyword `scripts` with the OS-independent `entry_points`. All behavior should be identical. In order to get entry points to recognize the `balancer_test` script, I had to add...
### Short description I'm attempting to add text labels to a standard `PlotItem` widget. In my production code however, I neglected to add any data before I added the text...
# Summary Values given to `__init__` should now always be propagated to `__attrs_pre_init__`, regardless of default configuration. Resolves #1427. # Pull Request Check List - [x] Do **not** open pull...
# Summary Preliminary implementation of "evolving" existing `Attribute` instances back into `_CountingAttr` instances, so that users may (easily) reuse attribute definitions from already `define`d classes. Should resolve #637, #698, #829,...
Part of the reason why attrs is so appealing is that all validations are essentially just plain functions that are run at certain times. However, I find myself pining for...