Riley Carlson
Riley Carlson
According to [this stackoverflow post](https://stackoverflow.com/questions/73361664/asyncio-get-event-loop-deprecationwarning-there-is-no-current-event-loop), this is how this api will need to be used in the future[](url)
Any chance some kind of serialization could be implemented to save/load Markov chains, rather than having to retrain every time the program runs?
**Describe the bug** In the following clip, I'm just holding the z key and getting crazy scores. https://github.com/iq-eq-us/dot-io/assets/43221493/47100e45-d4e7-4b92-abee-6da99245d4c9 **To Reproduce** No reproducible steps. I simply opened the site and saw...
This started very narrowly scoped, but ballooned a bit. Submitting now and starting a new PR for the rest of it. Mostly log message improvements and code cleanup.
**Describe the bug** An element titled "-" will be created as "Unsupported markdown list" in the chart **To Reproduce** Link to Live Editor: https://mermaid.live/edit#pako:eNo9jUuOwjAQRK-Cah0i5-OY8RZuMKyQN63YJGiwjTy2IES5Ow5iplfdT6-6ZvReG0icr_7ejxTi5nhQbpNnqxwKWBMsXXQ25hUrxNFYoyDzqin8KCi3ZI9S9N-T6yFjSKZA8GkYIc90_c1XummK5nChIZD9pzdyJ-_tX2QIa88nbpw2Ye-Ti5At428ZcsYDsmpK1tWNEE1Xs5aztsCUKa9K9iUqVjPRiobvuqXA8_2elTvBlxfRwUfY Steps to reproduce the behavior: ```...
Fix to #83 by implementing [this solution](https://community.monogame.net/t/how-to-achieve-a-bloom-effect-on-2d-textures/2614/8) This still doesn't quite work with DirectX, but it's an improvement over how it was.
For some reason, the bloom effect is not working in the NeonShooter sample. All stages work until the final combine step, where the s1 sampler is all black and does...