Westerbly Snaydley
Westerbly Snaydley
> SoLoud version, operating system, backend used, any other potentially useful information: I'm using [master](https://github.com/jarikomppa/soloud/commit/4d72336a8855f3f421f95ec75cda9062da3fe7eb) under an Ubuntu derivative (x64). I wanted to try the portaudio backend, but it wouldn't...
 Using the following code: ```lua local lg = love.graphics local msaa = lg.getSystemLimits().canvasmsaa lg.setBackgroundColor(.8, .9, 1) lg.setNewFont(14) love.window.setMode(240, 240, {msaa=msaa}) function love.draw() for i=40,200,40 do for j=50,170,40 do lg.setColor(0,0,0)...
While the library itself builds and works fine (using eg. `make package` with mingw), I haven't been able to build and run the examples. My OS is Windows 11. Here's...
Using SDL3 on KDE 6 Wayland (Nvidia proprietary drivers, RTX3080). On my own application the application hangs after mimizing to taskbar (using Fifo present mode) or straight away (using Mailbox)....
Verified by running the triangle sample on Linux X11, with the latest NVIDIA drivers. When running the sample under renderdoc with `Ref all resources` enabled, many duplicated render passes appear...
As listed in this error dump: http://pastebin.com/6Xq7Ts3b The shaders listed here are the ones under game/shaders. ### Unsupported shaders: - blckwht - dotnbloom - heavybloom - phosphor - pip -...
In v27.0.2.0, when trying to use pass-through shaders I get the following error: ``` Validation Error Caused by: In wgpuDeviceCreateShaderModuleSpirV Features Features { features_wgpu: FeaturesWGPU(EXPERIMENTAL_PASSTHROUGH_SHADERS), features_webgpu: FeaturesWebGPU(0x0) } are required...