Westerbly Snaydley
Westerbly Snaydley
@rajveermalviya You're probably correct, as I see this: `-- Building for: Visual Studio 16 2019` and several other references to visual studio things. It would seem that it picked visual...
I would like for itch to have a similar option to how Heroic does it, where it allows you to set a default and per game wine executables/distributions. It also...
Just a quick note: the link for the game is broken (relative instead of absolute). Great post!
I think especially when we're talking about arbitrarily generated lines, it would be very nice to have a more resilient line drawing function, and in particular the expected behaviour of...
> We'd also need to be careful to avoid preventing games from implementing their own help arguments, if that's desired. This could be a conf.lua setting. Whether to intercept --help.
This [post](https://floooh.github.io/2020/08/23/sokol-bindgen.html) has a few useful tips on the section "Binding-Friendly C-APIs".
> How will sub/superclass method flexibility interact with type safety? For example how will the equivalent of Object:release be defined (would it accept a base type, or would a separate...
I was able to run the appimage after extracting, making AppRun executable and rebuilding the AppImage. It boots with "OpenGL" in the title. I then get this error trying to...
Ran the program under gdb, then interrupted once the hang occurs. The traceback is the same for both manifestations of the bug: ``` 0x00007ffff6b190bf in poll () from /usr/lib/libc.so.6 (gdb)...
Seems very similar to https://github.com/gfx-rs/wgpu/issues/4775