Quinton Reeves
Quinton Reeves
Add support for a frag ray to be redirected to a nearby player using the guided systems. Example: Zapper ray creating flak that arcs to a nearby player.
Various elements of the radar and HUD remain that have not been ported since 1.x: - Entity spawns on radar. - Damage compass. - Hit locations / damage numbers. -...
As tessfont is compiled as a Windows program, it can't, by default, print to stdout/stderr. Access to the console needs to be opened and written via the proper Windows methods...
Textures can generate an alpha mask which can be used by the UI for hit detection, but these can't be used on elements other than the originating texture. Add the...
- Convert `ICOMMAND` accessors to `$`. - Update `mapcinfo` when maps are modified (save, etc). - Add CRC to `mapcinfo`. - Create better `variantvars` access/lookup.
To enhance the automatic system that deals with team kills, a simplistic user feedback system could be implemented to give the victim am ability to forgive the kill (if it...
Review of the keybind menu has shown some usability issues compared to the previous iterations. The areas of input need to be highlighted better (like a button that should be...
One of the reported issues with the current settings dialog is the inability to accurately input certain fields using just sliders. Ideally, would just need to create a type of...
Use [Butler](https://itch.io/docs/butler) to push builds directly to itch.io from within `semdeploy.sh`. From itchio/itch#1609: > I still really recommend using https://itch.io/docs/butler to push builds directly to itch.io so that > *...
At low resolutions, the images that represent keys are often unreadable because the text on them is much smaller than the normal text on the same line. The image based...