Aleksey Komarov
Aleksey Komarov
Must have feature missing =(
> along with some signal hacks we do @bylaws Hi. I would like to make some research about porting skyline to ARM Linux. Can you share more info about signal...
[DXVK-Native](https://github.com/Joshua-Ashton/dxvk-native) looks good, except 1 thing - it has no shader (HLSL) compiler for Linux, In Windows it uses native [d3dcompiler_43.lib](https://github.com/Joshua-Ashton/dxvk-native/commit/3df708d500f40efda7efe8ca716eee6218697311#diff-314cd58558812be4c373a3dbbf320b6d61adb5ddded6c993978269e439ff427e). I have only 1 solution for that - [add...
FIX_LINUX this flag currently reflects parts of the code that could be improved, but not actual problems/bugs with the game. Currently gaming on Linux should be very close to gaming...
I did simple enabling it in `develop` branch: https://github.com/storm-devs/storm-engine/tree/0a36c919d09cd3c903ff328341a5e1caad797ec8 ``` user@ali MINGW64 /c/git/storm-engine-noChang (develop) $ git status On branch develop Your branch is up to date with 'origin/develop'. Changes not...
@Hammie sorry, but clang is more strict. If you create `td::vector formattedLinks_;` then you need to emplace_back only LinkEntry. I fixed problem, builded on Linux and tested a bit. Works...
Nice) Arm/Aarch64 support is what I need.
> We should come back to this after DXVK Native gets upstreamed. @Joshua-Ashton Upstreamed here? https://github.com/doitsujin/dxvk
@Joshua-Ashton Is there any chance, that removing macos stuff from this PR will speed up merging?
@tapir In ARM PR I heard that he want to DXVK Native gets upstreamed: > We should come back to this after DXVK Native gets upstreamed. https://github.com/Joshua-Ashton/dxvk-native/pull/13#issuecomment-1102841059