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Feature: understand why bPostProcessEnabled is false and what will happen after enabling it

Open q4a opened this issue 3 years ago • 1 comments

I would like to understand:

  • why bPostProcessEnabled is false?
  • should I rewrite it from asm to HLSL?
  • what will happen after enabling it?

Some log from discord - already known information:

q4a — 03.05.2021 I wanted to understand what current shaders do and started with small one: https://github.com/storm-devs/storm-engine/blob/develop/src/techniques/postprocess/postprocess_shader.h But looks like it was disabled and newer calls because of this line commented out: https://github.com/storm-devs/storm-engine/blob/develop/src/libs/renderer/sdevice.cpp#L361 It was modified in this commit: https://github.com/storm-devs/storm-engine/commit/02d86a97a369685a7b959cecf93821031140fde0#diff-d19d7f5cf5224e1c43653497eae01f143fa786809b3c5bcf651d98e13db8720aL391 and I would like to know - should I ignore this shader or better remove it?

kb31 — 03.05.2021 Honestly, I do not remember why did I disable it Likely it was causing issues I think we should try to turn it back anyway

q4a — 03.05.2021 when I turned on it in code and engine.ini - I got black screen instead of intro video

kb31 — 03.05.2021 That might be because some code is missing from dx9render.cpp...

cooodesloth — 03.05.2021 @q4a you could also try to find a related commit in the thunderstorm fork to know exactly why it was disabled

q4a — 03.05.2021 I found: https://github.com/storm-devs/thunderstorm-engine/commit/696d2eb3ad68e658b8c54ffd43312ed19aae873a

cooodesloth — 03.05.2021 seems like it was disabled even before https://github.com/storm-devs/thunderstorm-engine/commit/696d2eb3ad68e658b8c54ffd43312ed19aae873a#diff-7baa1c729b48852f3fa56b26eb0338225e2071f7e2ae4697c86835bccb8348e7L736

kb31 — 03.05.2021 Yeah as I said I disabled it long time ago As I recall now, I likely tried to achieve correct sequence of directx device free So this was not meant to be disabled forever, that's why the shader was not removed

q4a avatar Apr 19 '22 02:04 q4a

I did simple enabling it in develop branch: https://github.com/storm-devs/storm-engine/tree/0a36c919d09cd3c903ff328341a5e1caad797ec8

user@ali MINGW64 /c/git/storm-engine-noChang (develop)
$ git status
On branch develop
Your branch is up to date with 'origin/develop'.

Changes not staged for commit:
  (use "git add <file>..." to update what will be committed)
  (use "git restore <file>..." to discard changes in working directory)
        modified:   src/libs/renderer/src/s_device.cpp

no changes added to commit (use "git add" and/or "git commit -a")

user@ali MINGW64 /c/git/storm-engine-noChang (develop)
$ git show --summary
commit 0a36c919d09cd3c903ff328341a5e1caad797ec8 (HEAD -> develop, origin/develop
, origin/HEAD)
Merge: abdce362 6f1aea88
Author: espkk <[email protected]>
Date:   Mon Apr 4 18:24:24 2022 +0300

    Merge pull request #351 from storm-devs/fix/script-cache-crash

    [core] Fix script cache crash


user@ali MINGW64 /c/git/storm-engine-noChang (develop)
$ git diff
diff --git a/src/libs/renderer/src/s_device.cpp b/src/libs/renderer/src/s_device
.cpp
index dd756e75..474a19ba 100644
--- a/src/libs/renderer/src/s_device.cpp
+++ b/src/libs/renderer/src/s_device.cpp
@@ -491,7 +491,7 @@ bool DX9RENDER::Init()
     if (ini)
     {
         // bPostProcessEnabled = ini->GetInt(0, "PostProcess", 0) == 1;
-        bPostProcessEnabled = false; //~!~
+        bPostProcessEnabled = true; //~!~

         // screenshot format and extension
         ini->ReadString(nullptr, "screenshot_format", str, sizeof(str), "jpg");

And got many bugs. Intro video was black. Also here is main screen + few in game screens: main-screen in-game1 in-game2 in-game3

q4a avatar Apr 19 '22 02:04 q4a