Paul
Paul
This may have already been addressed in #1399 by @eruvanos: https://github.com/pythonarcade/arcade/blob/0e765e3d97d408667ed67bb158860b82f97101db/arcade/sprite_list/sprite_list.py#L53 Making `SpriteList` into a full `MutableSequence` is still worth considering but not urgent.
As an update to this issue, some distros are switching to PipeWire as their default rather than PulseAudio. It has a Pulse Audio compatibility mode so we may not need...
> Perhaps we should prioritize PulseAudio over OpenAL by default? Given https://github.com/pyglet/pyglet/issues/952, I think we should do the opposite, or at least recommend `pipewire-pulseaudio` if OpenAL isn't an option for...
> I can't find any pyglet draw calls which modify them. Pyglet lets the user change them, yes, but I can't find where draw calls do this. I'd double check...
This is still a valid ticket as of 2023.
I think an error state may still make sense for other widgets. For example, if you had two incompatible options selected and wanted to highlight this to the user.
I can't replicate this on local builds, nor on any of the following: 1. https://api.arcade.academy/en/2.6.16/api_docs/api/quick_index.html 2. https://api.arcade.academy/en/development/api_docs/api/quick_index.html Close it now, or wait till near-final 3.0 to verify? @pvcraven
Do we need to preload these default fonts? The examples seem to be the main place they're used. https://github.com/pythonarcade/arcade/blob/c5ac3504204098dc85ee93782cbe40ace4723ae2/arcade/__init__.py#L571-L583 Defaults in the API seem to use Arial or calibri: https://github.com/pythonarcade/arcade/blob/bf28ded0f25bcefad70e85ae1bd6a02900404748/arcade/gui/widgets/text.py#L64...
Recap of what I was told in the pyglet Discord today: * Win32 GDI (Win 7-ish and fallback?) font loading currently scans the system font directory * I suggested a...
> Is it even reasonable that points extend past the texture area? Things like the anomalies from the STALKER series might do something like this to save on texture space:...