Paul
Paul
> there could be inconsistencies across platforms Not just across platforms, but within them: Wayland is well-known for causing problems with drag and drop. Examples I've experienced include: * Nothing...
tl;dr It seems possible for not only mac application windows, but individual UI elements within them. I started looking into UI as part of helping with #931. Although I'll try...
> Is it possible that the player (running in it's thread if I understand well), generates the video frame texture in a different context that the context I display to?...
TL;DR: It's still happening, and it isn't just big sprites One of our users [appears to have run into this on Discord today](https://discord.com/channels/458662222697070613/1230878856722776155). Their sprite tiles appear to be 48x48...
Update per what ben said today: this is going to be closable on 2.1's release.
I've started on this for fonts & font loading locally, but sidetracked by #810 as a trial run for improving loader code legibility.
### tl;dr 1. Highlights/emphases render as spans which `domElementInstance.innerText` seems to convert into extra newlines 2. I can confirm @BWibo's project is still affected 3. [Arcade](https://github.com/pythonarcade/arcade)'s development branch no longer...
This issue still appears to happen on arcade 2.6.17.
### tl;dr: 1. Using `pickle` for loading games is a huge security risk 2. Using `pickle` for loading games creates compatibility problems 3. Attempting a generalized save system doesn't seem...
EDIT: Clepto posted as I was writing this, and already covered the main points. > What if it was in the arcade examples so people could use the code if...