Paul
Paul
Regardless of which approach we take, we'll also need to add warnings about how drawing into the atlas/texture will affect any references to the same data elsewhere.
If my understanding is correct, this ticket overlaps heavily with #1102 because altering the texture mapping coordinates allows both flipping and rotation effects.
Should we support something like a `deepcopy` argument that can be used to force copying the data instead of referencing the same portion of the atlas with different coordinates?
It looks like there are only 2 items remaining, and they're in `arcade/gui/buttons.py`. I don't see an elegant way to remove them yet since we'd need a way to update...
To my understanding, this would also be useful for caching loaded or pre-generated textures on disk. Providing functionality around that would be very helpful for projects like Brett's or the...
I'm not sure if I understand your use case, but wouldn't sprites cover this?
@eschan145 I think we need to know more about the use case to give useful advice: * How many images do you need to draw? * How big are the...
> I had roughly four thousand textures the size of 1x7 pixels. The scale was 1.0. The fps was about three or four. Are these the arrows you mentioned in...
Do we want to go beyond just generics to make `SpriteList` implement the full `MutableSequence` ABC? I'm not sure what the performance implications of that are in current Python versions.
If your goal is to have arrows follow a pre-determined trajectory after they're fired from the bow, [the example you're referring to](https://api.arcade.academy/en/2.6.15/examples/turn_and_move.html) is overkill. I'll suggest a potential fix in...