Results 25 comments of Robin Hübner

Hah, nice way to handle it 👀 Glad someone else got it in! I do wonder what the impact of the fragment shader based discard might be, but maybe it's...

Hi! Is this still under consideration, or alternatively if one would look at implementing this, how much work would it be do you reckon?

Thanks for the heads up 👍 I'll check it out then and will see if it's a massive task or not, otherwise I will probably have a crack at it...

My other avenue for testing kind of worked out unexpectedly (VS own test framework, which is vey unfortunately proprietary), but I may still get back to do this later because...

I just ran into this as well, would certainly be nice to clean up eventually :D

Supporting this as well, seems like it would be natural to allow any given git remote. edit: right, so it seems like the GitLab support is already in the repo,...

[I also took a dig at this](https://github.com/profan/XenkoByteSized/blob/b2540dd8cc4b93cb7404556bec8c57d52e5c74a6/XenkoByteSized/ProceduralMesh/MaterialVertexFeature.cs) (as you can see it's a bit of a mess) and looked at implementing my own IMaterialDisplacementFeature and implement my own variant while...

@SimantoR https://www.patreon.com/xenko/overview this exists, which I imagine is also exactly what its supposed to be

if anyone else happens to run into this, the ```[]``` may help you, it helped me 👀

> 👀 This issue might be separate (at least if you use any options related to assembly stripping), and you might want to tell .NET to not strip stuff you...