win
win
The 3 main repositories (HtmlRender, PixelFarm, Typography) will be moved to .netcore3 and beyond :)
- [x] port SharpFont's TrueType Hinting (https://github.com/MikePopoloski/SharpFont) - [x] implement this http://www.antigrain.com/research/font_rasterization/ - [x] implement auto fit - [ ] Documentation of our GlyphAnalysis and Hint technique
I extend this from https://github.com/LayoutFarm/Typography/issues/24. reference: 1. http://unicode.org/reports/tr9/ 2. http://userguide.icu-project.org/transforms/bidi 3. https://www.microsoft.com/middleeast/msdn/Control.aspx 4. http://stackoverflow.com/questions/8429825/unicode-bidi-text-algorithm-in-c 5. https://en.wikipedia.org/wiki/Arabic_alphabet 6. http://userguide.icu-project.org/transforms/bidi 7. http://www.iamcal.com/understanding-bidirectional-text/ 8. http://site.icu-project.org/ 9. https://r12a.github.io/ 10. https://www.hebrewsyntax.org/bbh2/bbh2_supplement.pdf 11. http://www.unicode.org/Public/PROGRAMS/BidiReferenceJava/ 12. https://github.com/prepare/SheenBidi...
see 1. Preparation of Internationalized Strings ("stringprep") => https://tools.ietf.org/html/rfc3454 2. Lightweight Directory Access Protocol (LDAP): Internationalized String Preparation https://tools.ietf.org/rfc/rfc4518.txt 3. unicode 'internationalization' FAQ => http://unicode.org/faq/internationalization.html
see https://www.microsoft.com/en-us/Typography/FontVariationsAnnouncement.aspx https://alistapart.com/column/font-hinting-and-the-future-of-responsive-typography https://medium.com/@tiro/https-medium-com-tiro-introducing-opentype-variable-fonts-12ba6cd2369 https://opensource.googleblog.com/2016/09/introducing-opentype-font-variations.html on win10, see Microsoft's new _Bahnschrift_
we can cache this | key | value | | ------------------- | -------------------- | | font+ small_word | output glyph-plan | for faster glyph-sub/pos, Implement as optional service (not in...
Advance typography is in the plan :) --- see advanced GSUB/ GPOS at https://github.com/LayoutFarm/Typography/issues/18
in #14 Now we can generate texture font for those who want to use it. (eg in OpenGL/ OpenGLES app) (see detail https://github.com/Chlumsky/msdfgen). Can you suggest any texture font serialization...
https://www.webtype.com/info/articles/fonts-weights/
 _https://commons.wikimedia.org/wiki/File:Printer_in_1568-ce.png_ MAC/ Mono/Xamarin Linux Unity XNA