win

Results 85 issues of win

GLES2 based-HtmlRenderer, early preview --- ![gles2_html2](https://cloud.githubusercontent.com/assets/7447159/24074437/ee5cb5e8-0c3a-11e7-8df0-53f32617aeac.png) _pic 1: render with OpenGLES2, Text is rendering with PixelFarm's MiniAgg+ the Typography._ ![html_gdi](https://cloud.githubusercontent.com/assets/7447159/23646196/5c5c5096-0342-11e7-8d35-75b208206050.png) _pic 2: render with GDI+ (System.Drawing)_ --- see more about...

Always Develop in C# :) But I need some tools to convert all source to C/C++ code

SMAA for real time AA shader --- see http://www.iryoku.com/smaa/ https://github.com/iryoku/smaa --- **Aims**: provider real-time AA like these pictures I test our lion images with **the original (iryoku) program(SMAA-DX10-v2.8.exe)** I think...

https://github.com/apple/cups https://www.cups.org/doc/postscript-driver.html https://www.adobe.com/content/dam/acom/en/devnet/actionscript/articles/PLRM.pdf https://www-cdf.fnal.gov/offline/PostScript/5003.PPD_Spec_v4.3.pdf https://www-cdf.fnal.gov/offline/PostScript/PLRM2.pdf http://www.tailrecursive.org/postscript/postscript.html

Developing Documentation see: http://www.songho.ca/opengl/gl_pipeline.html https://openglinsights.com/pipeline.html

Not hurry, for study and just a fun task :) see : comments in https://github.com/dotnet/corefx/issues/20325 esp this https://github.com/dotnet/corefx/issues/20325#issuecomment-329292891 then use some C# => C/C++ tool to convert it to native...