Powei Feng
Powei Feng
- Also removed debugUtils workaround for Mesa since it's been addressed properly from the vk backend.
- Fix missing attributes in TangentSpaceMesh - Fix missing reference in MikktspaceImpl.cpp - Add gltfio/src/extended to implement an alternate loader for primitives. This is largely based on the implementation in...
### Discussed in https://github.com/google/filament/discussions/7042 Originally posted by **zy4944796** August 4, 2023 Good day everyone, I am trying to optimize the Vulkan backend to make its performance similar to that of...
### Context The current division of work between `AssetLoader` and `ResourceLoader` does not fit well with algorithms that require remeshing (e.g. flat shading in #6358). ### Proposal - Build a...
This is to address a weird map.find() miss that only happens on ARM in release mode.
`unfiterable : true` indicates that the sampling of the texture will not apply filtering. This is mainly to satisfy the webgpu requirement for bindGroupLayouts. - Documentation has been updated for...
- Fix a problem where the output directory's name has been changed - Add git commit hash to the golden directory
- Fix Android build in build.sh so that the tools dir are properly set to corresponding folders for debug vs. release. - Update/consolidate documentation to explain the Android Studio workflow...