Powei Feng

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I was able to repro on a Pixel 6pro. It does seem to be tied to the MSAA path; turning it off produces correct rendering.

@errissa would you mind providing the console output for `gltf_viewer` with the device driver and physical device info? In my console, it reads like ``` Vulkan device driver: radv Mesa...

Duplicate of #6216

For record: we make the assumption that graphics queues can also present so the two QF index should be the same. If this assumption ever fails, we can revisit.

For record. It seems adreno vulkan compiler has a problem with shaders of the following form: ``` #version 450 out gl_PerVertex { vec4 gl_Position; }; highp vec4 m1(const mat4 inm,...

Running `spirv-diff` on the crashing vs. non-crashing version, we get ``` ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 11 -; Bound: 52 +; Bound: 62...

We recently introduced an API to provide the backend with a [client-produced swapchain]. I think it might address what you want to do. Please file a feature request there are...

I would separate the linux and windows issues since they do not appear to be the same - the linux one (with llvmpipe) does not have compilation error.

So there are actually at least two issues: 1. The latency caused by doing gc on the command buffers - This was done to address a crash where the images...

As of #7735, all the ref-counting mechanisms have been implemented and should now be relatively stable.