pocchi the dev
pocchi the dev
### Version v2.0.5 ### Issue When using with React 18, typescript will throw an error when a function is passed as a child, specifically to use the `close` callback. Although...
- Made `levelsToShow` directly retrieve the value from the input tag so values do not go out of sync. - Added `change` callback to input tag to run process on...
First of all, thanks for the great extension! Worked great for me. Not sure if this is already a feature, but I'm looking for a command to quickly un-hide/hide all...
Implements https://github.com/godotengine/godot-proposals/issues/8722 ### Demo https://github.com/godotengine/godot/assets/74857873/8a85fc80-68aa-4472-892c-e348ee110787 Base class code ```cs public partial class Exporter : Node { [Export] public InterfaceA interfaceAExport; // should allow resources and nodes that implement InterfaceA [Export]...
## Issue When refactoring a property, you can edit the full path and easily change the node of a single property. This is straightforward because each property track is tied...
As mentioned in the README, currently any modifications to rooms in the Map Editor will remove assigned scenes. I think having some basic scene persistence will be a good QOL...
### The used GdUnit4 version 4.3.4 (Latest Release) ### The used Godot version v4.3.stable ### Operating System Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU...
Hi all, just first wanted to thank everyone for using addon and help raising issues. For a while now, I haven't been using this addon in my project, as my...
Hi, I've been using this on firefox and it's been really useful. However, the [latest firefox version](https://addons.mozilla.org/en-US/firefox/addon/excalisave/) is from 2023 and has some old issues like https://github.com/atharvakadlag/excalisave/issues/7. I would just...