pocchi the dev

Results 10 comments of pocchi the dev

> Also, there are some errors in the godot.d.ts (lines 4686 and 47134, I think), it would be nice to fix them, along with #126. I've fixed the first issue...

I'm interested in working on this feature since I've implemented something very similar on a fork. However, it required some kind of hacks to make it work properly. The main...

I think that could work pretty well! I think we should still support the native midi events since the web app is centered around midi editing, so I'll try and...

@ryohey Thanks for the advice about using the selection actions! Just updating lyrics events based on selection actions made the code a lot cleaner @SkyAndCloud I've made a basic implementation...

> PR #87890 (4.3-dev4) changed way of detecting script object on nodes, after merging this PR with master, only interfaces in resources detection seems to work properly I've rebased from...

@jokil123 Godot 4.3 has entered feature freeze, so at the earliest this PR could be considered for 4.4. I'll be [maintaining a fork of Godot](https://github.com/poohcom1/godot/releases) with this PR (+follow up...

It could also be related to some caching with animation libraries and the way the plugin handles resource changing since right now it's just directly updating the reference to an...

Thanks for the clarification, I was also wondering if there were other technical reasons for this limitation. Wasn't aware rooms are retained when cells are dragged; that was one of...

Bug 2 is very odd indeed. As you've said, the plugin itself has no reference to `AnimationPlayer.queue`, so I don't see how it could cause the queue issue. Since it's...

I think just using the first animation in the SpriteFrame resource should be good enough, most people probably have that animation as their "idle" or starting animation. > Maybe we...