pellinor0
pellinor0
see http://wiki.kerbalspaceprogram.com/wiki/Garbage_Reduction
There seem to be problems with several fuel switch mods lately, probably something changed in the base game. MFT applies resource costs twice (even when on its own), interaction with...
see forum thread: http://forum.kerbalspaceprogram.com/index.php?/topic/149405-changing-crewcapacity-of-a-part-in-the-editor/
Power generation does not scale. This is the exponent I use: ``` TWEAKSCALEEXPONENTS:NEEDS[NearFutureSolar] { name = ModuleCurvedSolarPanel TotalEnergyRate = 2 } ```