pellinor0

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partly fixed by https://github.com/pellinor0/TweakScale/commit/fe2f3832e52430f5bac4d91515c2c448af7374e2: now additional seats are not shown in the editor. There are still occasions when the partCrewManifest is reset and removed seats reappear in the editor.

related to https://github.com/Swamp-Ig/ProceduralParts/issues/118 and https://github.com/Swamp-Ig/ProceduralParts/issues/141 This is very likely an issue between TweakScale and procedural parts. However with a simple test with a tweakScaled and a procedural part I could...

Thanks, the craft was very useful. I'll continue the discussion in the proceduralParts issue since most of the information is collected there.

Setting this to deferred because it needs attention from the PP side (the erroneous moving of a part is done there).

I have a simple interpolator in mind, which accelerates smoothly both on keypress and towards the ends of the travelling range. Say we are travelling in positive direction. // Variables...

Throwing it my way makes me look at the log, but without a reliable reproduction there is not much more I could do. At least I see no indication in...

I had a look in https://github.com/ChrisAdderley/NearFutureSolar/blob/master/ModuleCurvedSolarPanel.cs The problem seems to be that TotalEnergyRate is used only once to calculate chargePerTransform, probably this is done before TweakScale tries to scale it....